Showing posts with label Lemartes. Show all posts
Showing posts with label Lemartes. Show all posts

Friday, 28 August 2015

Death Company Army Builds And Tactics

Hi readers,

Today I'm going to have a quick run through the builds that I will be playing Death Company with and discuss the tactics that I would utilise with these builds along with their respective strengths and weaknesses. I'm not going to profess that I am an expert on any of this subject matter so if you disagree with something I say, please do comment below with your opinion as its always good to see how someone uses a unit differently (just try not to state your opinion as fact if you don't mind!).




Fun Army Build

So the list I am about to describe is more of a "fun" army build that utilises unique aspects of the Blood Angels with a focus on the Death company and their ability to be inherently tooled up ba***rds of destruction.

Firstly, I will be using the Baal Strike Force detachment in the Blood Angels codex. This is because marines are the most common army to encounter out there, so with all things being equal (such as weapon skill and strength without any special weapons) that additional point of initiative (providing you didn't perform a disordered charge) means you will strike first over almost all other marines and at the same time as almost all Eldar. This means that you will be facing less attacks back from marines and that you will actually get your chance to hit the wily xenos scum before dying. Obviously any I1 weapon like thunder hammers ignore this benefit.

So in this 1850 point list I will be taking the following:

HQ - Astorath the Grim 

Elite - Lemartes, Guardian of the Lost

Elite - 10 x Jump Pack Death Company (4 x Infernus Pistol, 2 x thunder hammer, 2 x power fist)

Elite - 10 x Jump Pack Death Company (4 x hand flamers, 2 x thunder hammer, 2 x power fist, 2 x power sword)

Troop - Cassor the Damned

Troop - Raphen's Death Company

Heavy Support - Baal Predator (Flamestorm cannon and 2 x heavy flamers)

Heavy Support - Storm Raven ( lascannon, typhoon launcher, hurricane bolters)

Now obviously this has 2 very expensive units that are the heart of the army and they will make or break any game you play, it also focuses on these units being led by the buffering Astorath and Lemartes, but I will discuss that later in the tactics section. 


Fun Army Build Tactics

So this army relies heavily on two things. The first of which is the two large death company squads surviving, both to get into contact with the enemy, but also that anything swinging before initiative step 1 doesn't kill of those thunder hammers and power fists first and secondly the storm raven turning up in a timely fashion of sorts.

The Death Company squads have fire power to thin out cover camping squads (albeit at strength 3 but there are 4 of them which makes up for it) and take on 2+ armour save (if within 6 inches) and obviously you need to direct these to their targets as appropriate with the infernus pistols going for either mech or terminator equivalents. The flamer squad can still deal with 2+ saves and mech thanks to the thunder hammers and power fists but softening something up with shooting is always a big bonus. Hug cover and get in the enemies face as fast as possible, these guys belong in combat not being shot at. 

Raphen's death company are designed to hide and claim objectives, they are too small to be a threat and will die very easily to sustained fire power, so keep hidden and score points is the name of the game.

Cassor the damned can run in the Storm raven, he is an absolutely superb mulcher of elite units for 2 fantastic reasons. Firstly he can put out 6 attacks on the charge (3 base + 1 for 2 x CCW and +2 for rage) and these will instant death anything that is T5 or lower because they are S10 (maxes out at 10) or S13 on the charge with furious charge EDITED following Westriders points in comments :). So multi wound models will fall beneath his wrath leaving only invulnerable saves to keep them alive. Secondly, he is a character. This allows him to challenge anything initiative 4 and strike at the same time, or anything initiative 5 on the charge because of the detachment. He is a character slayer and can bag you vital points or kills because of it.

The Baal predator is used to manoeuvre the enemy around to avoid its flamer templates and thus aid in the Death Company squads getting into combat as they are hugging cover and closing as rapidly as they can. 

Finally we can consider the benefit of Astorath and Lemartes. Both of these guys have zealot, so you will be re-rolling all failed to hit rolls in the first round of combat. This is huge with death company and will allow you to deal out a huge amount of hits immediately. Astorath also has Liturgies of Blood which allows the unit to re-roll failed to wound rolls in the first round of combat. Whichever squad you decide to place him with, they will murder everything. Astorath hits at I1 but will instant death anyone not eternal warrior on a to wound of a 6, but he only has a 4+ invulnerable so is susceptible to instant death himself. Lemartes is a great horde thinner with his +2 strength AP 4 6 attacks on the charge. 



"Competitive" Army Build

So this list has an actual "competitive" focus about it, though I frame the word in quotation marks as the events I attend are, in general, fairly heavily comped and so not really a measure of true competitive meta as they actively encourage a more friendly environment that doesn't ban Win At All Cost (WAAC) lists but certainly limits and frowns upon them.

That being said this 1850 force can deliver a lot of nastiness itself if played well. It also relies on the Baal Strike Force Detachment though this takes advantage not only of the extra point of initiative but also the extra elite slot that it grants allowing you to really max out on the Death Company goods.

HQ - Captain (Artificer amour, storm shield, Valours edge, Veritas Vitae, Jump pack and melta bomb)

Elite - 10 x Jump Pack Death Company (1 x thunder hammer, 1 x power fist, 1 power sword, 1 x hand flamer, 1 x infernus pistol)

Elite - 10 x Jump Pack Death Company (1 x thunder hammer, 1 x power fist, 1 power sword, 1 x hand flamer, 1 x infernus pistol)

Elite - 10 x Jump Pack Death Company (1 x thunder hammer, 1 x power fist, 1 power sword, 1 x hand flamer, 1 x infernus pistol)

Elite - 10 x Jump Pack Death Company (1 x thunder hammer, 1 x power fist, 1 power sword, 1 x hand flamer)

Troop - Cassor the Damned

Troop - Raphen's Death Company

Fast Attack - Drop pod (storm bolter)

So as you can see, a much more balanced build that repeats the same squad build 4 times (with the exception of one infernus pistol) incorporating both duality and redundancy across the army. The one big glaring omission in this list is any ground to air or air to air attacking capability, but this is a deliberate choice and has thus been equipped appropriately as I will discuss below.


Competitive Army Build Tactics

This army does away with any mechanised vehicles beyond the drop pod and relies entirely on multiple threats with jump packs moving up the board as fast as possible to engage the enemy.

The captain is quite expensive but comes with a few handy trinkets. The most important of these is the Veritas Vitae that allows you generate an additional warlord trait from the strategic table. So you can have two from that table if you wish or chance your luck on two different tables. A good roll can be a game winner. He also has Valour's Edge, an at strength and at initiative AP2 power sword, however this is strength 5 and initiative 6 on the charge in this detachment so it can be very good. The shield is for survival and the melta bomb allows him to tackle armour as well. 

The Death Company Squads are tool kits. Ignores cover templates? Check. Melta gun? Check. AP2 weaponry at x2 strength for 2+ saves and armour? Check. Power sword for at initiative AP3? Check. 7 other guys pumping out 35 attacks on the charge at strength 5 PLUS the possibility of hammer of wrath attacks? Mother flipping check all over that.

Four of these squads ensures that either you will lose a few from all or maybe one whole squad. Remember these guys have Feel No Pain so they can shrug off a lot of Strength 7 or lower shots a third of the time enhancing their survivability. Utilise the cover and punch everything to death.

Raphen's Death Company have exactly the same role as described above.

Cassor the Damned now comes in a drop pod on the first turn, he is designed to be an angry distraction in the backfield, maybe score an objective first turn BUT also don't forget he has a meltagun (12 inch range so 6 inch for melta) and so can help take out some armour in the enemies back line as well. 

As mentioned in the build section, this army lacks any anti-flier capability unless they are in hover mode. But the point of this army is to be engaged in combat thus preventing them being shot at. These guys have a 12 inch move and up to a 6 inch run on the first turn and if the enemy has moved towards you or has been forced to as they need to claim maelstrom objectives then a turn 2 charge (or if you're lucky a turn one charge if you went second) is very much achievable. 

Null deployed armies like a Nemesis Strike force will hurt this army but then you should be facing off against an equally elite army so it balances itself somewhat as long as you take down the Dreadknights early on.


Conclusions

Anyway, well done if you have made it through the wall of text to get to this point! I do appreciate anyone reading all the way through my drivel on tactics in a game that I play narratively more often than not but I do attend tournaments on an at least once yearly schedule and don't do to badly at them (that's a lie!).

I would love to hear anyone else's experience of using Death Company heavy lists or just shared tactics for relatively small elite armies as well, I love to swap and debate ideas, just be friendly about it (partly because I can be very slow sometimes...).

Let me know if you enjoyed this article and if there are any other tactics either as part of my armies (past and present or even future) or just general theory hammer tactics that you would like to see.

Thanks as always and

Peace out,


Rob

Tuesday, 14 July 2015

Lemartes Guardian of the Lost

Hi readers,

Really quick post today, I sat down this evening and painted Lemartes in one sitting and I am very very happy with how he turned out. So please do give me your opinions of how he looks, he is done and dusted but any advice will always be applied to the next model! The base will still have some little bits added to it but lots of my angels only have minimum basing applied at the moment as I decide how I want to link them through basing in some cohesive sense beyond just snow themed.

Enjoy the pictures and let me know what you think :)







Also this evening I have undercoated a vindicator and 10 neophytes for my Templars that I need to get painted for a game next week so expect rapid work on this guys.

I also undercoated my finished conversion of Dante and I don't think I will be able to resist applying a starting lick of paint to him so tune in for that and more this weekend coming :)

Peace out

Rob

Thursday, 9 July 2015

Death Company assemble, Terminators finished and Orks attack!

Hey readers,

I was planning on 2 extra blogposts this week but decided to smoosh them into 1 instead. Its been a nice and productive hobby week for me with a squad finished apart from minor basing additions and a lot of models built as well.

On The building front I have been working on my death company army as I have been accumulating cheap death company sprues people are selling from the shield of baal boxset. £14 for 5 brand new death company! Its brilliant! Anyway, these guys along with Astorath and Raphen's Death Company make up the bulk of my force with another dreadnought in a drop pod and a stormraven to add to it. The stormraven is bought and on its way to me so that just leaves the dreadnought and drop pod to finish the list.

Here are the damned and the thirsty (or damn thirsty) Death Company and Lemartes, the Guardian of the Lost:



And behind them you can see the then unfinished Terminator Squad. Those guys now look like this:


I am happy with how they turned out and think I've got this colour scheme for my Archangels down pretty well now. Still 21 infantry to paint for these guys but a third down. Still need do the bases properly on these guys but I will probably save a good chunk of models up and then do them all together.

And finally, I played a game last thursday with a great guy called Stuart. We were playing the first game of a narrative series so we just picked the Scouring and played it as a fast skirmish game between a templars scouting force investigating a crashed hulk on a planet of spires and deserts. It was a great game that I ended up winning 7-6 but at the end of turn three my army looked like this:

All bar my terminators and emperors champion died in that great Waaaaaaagh! But the Emperor's champion and 1 terminator grabbed an objective and my culexus assassin grabbed another objective and linebreaker to give me a win. They were my only three models left on the table to his 30 though.... 

Anyway thats all for now but I will be back on Sunday with Part 4 of my blood angels retrospective.

Till then, Peace Out


Rob

Tuesday, 7 July 2015

Blood Angels - Are we that bad? - Part Three Elites (and Hobby update)

Hello dear readers,

I have finished my house move and have a nice big new bedroom with plenty of space for my hobby work. We also have a shed that I'm hoping to use to build a foldable gaming table so I can better use out of my FAT mat without destroying the cervical and sacral sections of my spine. 

Today I'm going to go over the elite section of the Blood Angels Codex. This is a big section so I will just give a summary of verdicts at the end rather than for each choice. After that you can see a few pics of my new set up and sneak peaks of what's on my hobby table. I'm also going to be putting up my several parts of my collection on ebay today and tomorrow so please stay tuned for links to those auctions and maybe pester a friend or your wallet to bid or buy it now :)

On we go!



Elites

Command squad - 100 points basic - FNP - issue and accept challenges for company champion - These guys are very limited and in such a rich slot as the elites are in the Blood Angels Codex I see no room for you to take them over other choices.

Death Company - 2 attacks, S5 on charge, rage = 4 attacks on charge - 5 attacks with 2 x ccw, striking at I5 in strike force (and why wouldn't you), Astorath re-roll to hit and to wound on the charge - FNP - relentless for bolters and charging - fearless - hand flamers and inferno pistols = awesome. These guys really are fantastic, they will destroy pretty much anything in close combat and the jump packs will hopefully get them there somewhat intact. 

Squads of 10 are a must I think to mitigate the fire power that will definitely be directed at them. These are still the last word in face punching as they should be and the Vanilla's have nothing that can shake that position. A good mix of weapons and bolters on power fist guys to take advantage of relentless is always good. Add Lemartes or Astorath to taste. Or take 2 10 man squads like I am and put one character in each ;)

Lemartes Guardian of the Lost - badass chaplain with mastercrafted crozius - +1 s and A after lost a wound all the rules of death company aside from fearless but has zealot as well. This guys really adds a nice whallop to a squad of death company and to top it all of hey-zeus he has a great model. Really fantastic, always admired it and got mine in the post recently - I'm not a fan of finecast but this one had 0 flash on it essentially and the detail is awesome, look forward to showing you in fully painted up. Hopefully I will get him painted to an Asotrath level of detail for me.

Sanguinary guard - golden angels of sigmar---I mean death ;) 2+ save and Ld 10 with marine mulching weapons (encarmine sword....ap3 master crafted two handed and encarmine axe... +1 ap2 mastercrafted unwieldy 2 handed). These guys are fantastic, the models are really great, though I have ordered some flying sigmarites to convert into them so they are extra bad ass.. but they suffer from no Invulnerable save or even FNP, be careful with them, maybe throw in a couple of storm shield characters to tank wounds if you really want to take them, but more importantly pick your targets carefully. I recommend the sword and leave 2+ saves to someone like death compay who can drown them in a mixture of ap - and ap3 attacks as well as throwing ap2 attacks at I1.

Dreadnought basic - a dread is a dread is a dread - except the cc chapter dread has 2 attacks less.... bugger. Very little to say on these guys. If you are taking dreads then take either of the other 2 dread option we have available.

Death Company Dreadnought - has furious charge and rage which is fun and can get ap2 shred blood talons but only has 3 attacks and really should have 5 (though it gets 5 on the charge so its not too bad and possibly 6 with 2 CCW weapons..I think?)I doubt this will be faq'd though sadly still awesome though and ignores crew shaken and crew stunned results. The ignoring crew shaken and stunned results are the best thing about this beast

Furioso Dreadnought - suffers from the bizarrely low attacks but the best way to run this guy is in my opinion as a holy crap tonne of horde cleansing. Frag cannon and underslung flamer produce 3 template attacks a turn with 2 of them at s6! Oh and those ones are RENDING! Drop this guy in a pod next to any units in cover (T3 for maximum effect) and watch them burn.This beast also has AV13 on the fron for extra survivability. Very tasty profile

Terminator Squad - 200 points and still too expensive for what they do and the models don't even look bad ass like the assault marines do - sad to say I will never be taking these guys - they are marginally better in the vanilla codex due to price drop but still too easily wiped.

Terminator Assault Squad - a different story - the hammernator squad is the same price as the vanilla marines but the kit we have is simply awesome, really beautiful models indeed. The claw variant is over costed compared to vanilla but not by much and they are great at shredding units especially as ours are S5 on the charge and at I5 in the baal strike force formation so it really ups your chance of killing marine squads no problem. A top choice compared to vanilla because of these unique Blood Angel buffs.

Vanguard Veteran Squads - I love the whole concept of these guys and will have two in one of my angel armies eventually (still lying in bits :( ) but the vanilla codex got a MASSIVE reduction in their weapon upgrade costs. Sadly these guys took in the neck the same as the dreadnoughts.

Sternguard Veteran Squads - are as good as they ever were with their fantastic utility. I will also have 2 squads of these drop podding in with my archangels because of their effectiveness. Price point wise they are little changed if at all as I recall but even if they are more expensive compared to vanilla they are still well worth taking

Verdicts

Overall the winners in this section are, as they should be, the Blood angels unique choices. Death company squads and dreadnoughts are top of the class, with flame spewing Furioso dreadnoughts a close second I think. Assault terminators come next, they are really and truly better than marine equivalents when you take the claw variant as they are +1 strength on the charge and can get +1 initiative also. Throwing a sanguinary guard or chaplain in there will boost them even further. I love the sanguinary guard but they are expensive for what they do, you will have to design around these 
guys to get them to really fulfill there potential but they can do it if you want it.

Losers are dreadnought base attacks and vanguard veterans costing significantly more than the vanilla counterpart due to weapon upgrade costs. This can be mitigated somewhat if you take a particular formation but I'll get into that in my final post.


Hobby

So here we have a few pictures of my new hobby set up, I have enough space to have a to do pile:



And a working pile and also have a two lamp set up for better light. The window also provides better light in this room so its very nice all round. 




You can see how much I have to do and also how many brushed I have accumulated!! 

This sits at the foot of my bed and will now be reserved for finished models only so I can get a nice sense of how far I am coming along. 



I'm hoping to get a decent amount of hobby progress this week as my girlfriend is away so hopefully there will be a couple of posts from me this week in addition to my sunday post which will be going through the heavy and fast attack choices for the blood angels codex.

Here is a sneak peak of my WIP Dante conversion:



And finally, I always wonder what bloggers look like so I though you guys could have a picture of me to put a face to a name :) (I don't smile for photos but I am much friendlier looking in real life I promise!)



Peace out till next time

Rob