Showing posts with label Primaris Marines. Show all posts
Showing posts with label Primaris Marines. Show all posts

Thursday, 8 March 2018

Sons of Wrath - Army Performance Review vs Winters Seo

With wrath we come, for we are it sons, and by our hand you shall burn,


Hello and welcome to another day in the mess of my mind. In today's episode of mediocrity we are going to delve into the game I played vs Winters Seo's Admech. If you haven't watched the battle report then you catch it through this link here. Be warned, if you proceed too far down this post you will be subjected to spoilers. 

To give people some space in case of accidental spoilers on long monitors I'm just going to recap the list that I played with. This list is just north of 1750 points as its all I had at a standard I was happy to put on the table to play with. 


SINGLE BATTALION

HQ

Ansgar Hutto - Captain (regular marine) - jump pack, relic blade, combi-plasma, armour indomitus
                         Warlord Trait - Storm of Fire (additional -1 AP on 6's to wound)

Lieutenant Friedrich - Lieutenant (regular marine) - jump pack, power fist, power sword


TROOPS

Squad 1 - 5 x Intercessors - bolt rifles

Squad 2 - 5 x Intercessors - bolt rifles

Squad 3 - 5 x Intercessors - bolt rifles


ELITES

Axion - Redemptor dreadnought - plasma macro cannon, storm bolters, underslung gatling cannon, icarus array

Uther - Redemptor dreadnought - plasma macro cannon, storm bolters, underslung gatling cannon, Icarus array


FAST ATTACK

Alpha Squad - 6 x Inceptors - assault bolters

Delta Squad - 6 x Inceptors - assault bolters


HEAVY SUPPORT

Squad Imperator - 5 x hellblasters - plasma incinerators

Squad Deus - 5 x hellblasters - plasma incinerators


The Hammer - Inceptor Bomb

So, overall a relatively low body count and, overall, a relative lack of mobility. This army hinges on a critical alpha strike. The ability of both HQ's and the 12 Inceptors to sit off the board is crucial in directing a precision strike that wipes out key targets. 

Obviously the Captain and Lieutenant provide their re-roll of 1s for wounding and hitting, vastly increasing the efficiency of damage output for the 72 shots that both squads of Inceptors can put out. This coupled with the additional -1AP on wound rolls of a 6 makes them incredibly efficient at rinsing squads at T5 or lower. The S5 of the assault bolters puts you in a middle spot where you will very rarely wound on 6s but equally very rarely will you wound on 2s.

We saw this go off perfectly in the game vs Winters' Admech wiping units out left right and centre. Additionally the mobility of Inceptors give you real flexibility in terms of object scoring, which did come into effect through the game. Finally, they also have the fly keyword, meaning they can effectively tie up weak combat units, like the dune crawlers, yet retain their shooting efficiency afterwards. 



The Anvil - Redemptor and Hellblasters

With the Inceptors off the board, the fury of the opponents army will come down on the remaining elements turn 1, should I go second. This is the biggest weakness of the army, however this is somewhat mitigated by cover for all infantry units, coupled with the generally longer range weaponry of Primaris Marines. 30 inches allows you to sit 36 inches back, move up 6 inches and still touch the enemy units. Line of sight block terrain will aid in defence at this point. 

The Redemptor dreadnoughts, if caught first turn by a well built army, will go boom and bye-bye. I would argue they are by far the weakest link in this army, suffering incredible vulnerability to dedicated anti-tank fire. Line of sight will mitigate this somewhat, but any -4AP weapons will burn straight through their armour, where infantry in cover would still retain a 6+ armour save. 

That said, going first vs Winters allowed them to bring their prodigious firepower to bear. I personally think the heavy onslaught gatling cannon is a better choice for the main gun arm. However, in this particular army, the higher strength and AP of the plasma cannon makes up for the general lack of anti-tank weaponry on show. The Inceptors already excel at massed mid strength fire so it's pointless to double down with the Redemptors on that role. 

The Fury of the Ancients Stratagem was one I employed every turn the Redemptors were alive to benefit from it, and that makes overcharging the plasma that much safer and more reliable. However D6 shots in 8th, for me, does not cut it in a competitive environment, and set shot numbers are much much better for planning strategy around. 


The Game Overall

Winters and I actually discussed our lists beforehand, as we always do, in case balancing is required to make the game more fun. We actually discussed changing Winters' list to make it a little softer, as he was convinced that given first turn he would blow me off the board, and given 2nd turn I would't do enough damage. 

Whilst confident in my army list, this was my first game proper with them and I wasn't sure how well they would perform. Obviously, they performed well, VERY well!! The constant in your face threat of the Inceptors performed as hoped, both in damage output as well distraction carnifex qualities. Allowing the rest of my force to slowly move up and lay down fire as it did so. 

If I had wanted to crank out more pain, I should have used Bolter Drill on a squad of Inceptors too, but by the time I thought of that I had already done such a crippling blow I thought it would be a dick move...


The 2000 Points

Below is how the army will look next time I face Winters (coming soon) against The End of All Things - his Deathguard Army I have been painting. 


HQ

Ansgar Hutto - Captain (regular marine) - jump pack, relic blade, combi-plasma, armour indomitus
                         Warlord Trait - Storm of Fire (additional -1 AP on 6's to wound)

Lieutenant Friedrich - Lieutenant (regular marine) - jump pack, power fist, power sword


TROOPS

Squad 1 - 5 x Intercessors - bolt rifles

Squad 2 - 5 x Intercessors - bolt rifles

Squad 3 - 5 x Intercessors - bolt rifles


ELITES

Axion - Redemptor dreadnought - plasma macro cannon, storm bolters, underslung gatling cannon, icarus array

Uther - Redemptor dreadnought - plasma macro cannon, storm bolters, underslung gatling cannon, Icarus array

Primaris Ancient


FAST ATTACK

Alpha Squad - 6 x Inceptors - assault bolters

Delta Squad - 6 x Inceptors - assault bolters

Omega Squad - 3 x Inceptors - Plasma Exterminators


HEAVY SUPPORT

Squad Imperator - 5 x hellblasters - plasma incinerators

Squad Deus - 5 x hellblasters - plasma incinerators



The squad of Plasma Exterminator Inceptors adds additional weight to the alpha strike, allowing me to pump 6D3 plasma shots into higher toughness or save units, overcharging with the re-roll 1s to hit coming from the Captain. The Primaris Ancient is more a function of points than strategy, but he will sit by the Hellblasters, allowing them to fire again on a 4+ when they perish. 

I would describe this army as mid-tier competitive, by which I mean I think in a tournament setting it will win between 40-50% of its games. Closer to 40% though. Below are some thoughts on improving the army in a purely competitive sense, whilst still retaining a degree of the character of it. 


TROOPS

Despite this being a predominantly Primaris army, to up the competitiveness of it, I would drop all the Intercessors and put in 5 units of 5 scouts. These would put out more fire at 24 inch range AND have 10 more bodies on the table. Primarily though, they are there for deployment shenanigans to prevent enemy deepstriking, bubble wrapping and screening the Redemptors and Hellblasters. This should also help claiming objectives in the early game. 

ELITES and HQ

I would drop the Ancient completely and take a regular marine Lieutenant barebones. This would allow me to take the Inceptors in an Outrider detachment, netting me an additional command point, AND provide the hellblasters with re-roll 1s to wound, which is more valuable than being able to fire 50% of the time when the hellblasters die. 

I would probably drop the Redemptors if I wanted to go super super more competitive, but then that dilute the army to much from its original form and I like the miniatures too much! Not sure what I spend that 400+ points on though.... Perhaps a knight errant if I could squeeze some point out somewhere else...


CHAPTER

So, I will ALWAYS run these as Imperial Fists, because that is my fluff and I won't compromise on that for competitive sake. However, if I were to build this list anew, purely with competitiveness in mind, then I would definitely take Ravenguard. It would allow that much more survivability for the units that start on the board, due to the -1 to hit.


And that is that for today!

Peace out,

Rob

Thursday, 22 February 2018

Sons of Wrath - Lieutenant on Wings of Fire!

Hello Darkness my old friend,


To break up the advance of the Ravenwing, I thought I would jump back to my Primaris marines, the Sons of Wrath. This chap has been painted for a bit, though it was an overnight job to get ready for a battle report with Winters, so once he was done and played with I mostly just needed a nap!

I'm quite pleased with how he turned out, conversion and paint job. I used the Sanguinary guard wings as I had them spare and I just really like how they look, same goes for the odd jump pack exhaust contraption at the back. Lets not look too closely at logic and how it might work eh?







Just 3 models left to paint up to tabletop standard before I can field a full 2000 points of Primaris marines. I still have several bases to finish off, as you can see from above, but once that detail is polished I just need to go back and add battle damage as well as squad, rank and role signifiers to all the miniatures. Which will wait till I have got through some more Deathguard as well as some of my other more esoteric projects that have lain untouched for some time!

Peace out,

Rob

Wednesday, 31 January 2018

Double Trouble - Redemptor Dreadnoughts - Axion and Uther

Fine morrow to thee,


So these big bad boys were really fun to paint overall, if something of a tough task. I have a really strong dislike of painting flat open panels, I've just always struggled with them. These guys were intended to be very much centre pieces to my army, but as per usual I gave up half way with that rigorous standard and just blitzed on to get them to a playable standard. They won't be winning any prizes, but I'm happy enough with them as is for now.

Standard fare of needing to add marking and damage etc etc, plus greenery on the base. But good enough to plonk in a battle for now.














As usual, there is fluff behind these buggers, but I need a loooong session to sit down and just write out everything properly for the Sons of Wrath, so don't be expecting it any time soon!

Peace out,

Rob

Monday, 29 January 2018

Sons of Wrath - Sergeants Scheme - Mmmm Orange

Good afternoon everyone,


So after showing you the very early stages of my Primaris Sergeants that looked pretty rough and grubby, they are all now nice and shiny and more or less complete. I had a major headache reproducing this colour across larger parts of a model, more so with the Captain/Chapter Master than these, but I'm relatively happy with how they have turned out. 

For a recap, here is the before pictures:





And here are the after photos, plus the Inceptor Sergeants:






This chap was my first test scheme model, hence why he has battle damage on him already.





As said in a previous post with the Chapter Master, the guns and glow will eventually be re-painted on these. 







I'm pleased with this ones face... though blowing it up does it no favours!!

Slowly, slowly we get there then... Redemptors to come as well as the lieutenant, an ancient and a final third squad of three plasma inceptors. Phew! Then I can take a break, get some games in with them, before probably working on some other stuff. Then I'll return to these bastions of light and finish them properly. 

Peace out,

Rob

Thursday, 25 January 2018

Sons of Wrath - Chapter Master Ansgar Hutto

Hey diddly ho,


As I've previously mentioned, this chap is not actually a Primaris Marine in terms of the army, purely because you can't give a Primaris Captain or Chapter Master a jump pack. Why this given that Inceptors have jump packs so it's clearly within the remit of what is capable with gravis armour is beyond me...

Obviously this model is converted from the standard Captain model in Gravis armour that comes with the Dark Imperium. I've just added an Inceptor jump pack and kit bashed a combi plasma for the elft arm instead of a boltstorm gauntlet (cause they are naff) and I also changed the blade around on the sword as I wanted it to look more like the Relic blade that he is equipped with. This is a sword from a Dark Angels sprue I had lying around, with the wings on the tip filed off. 

I wanted him to stand out (as any respectable leader should) and so he is full on blazing orange with no grey. Good lad.






Obviously the base still needs doing. But also plenty of other bits need touching up or improving. I'm just aiming to get this whole army to a ready for the table level, before I go back and re-do various aspects of them, as well as add detailing for squads and rank etc. I mean, all of the jump packs across the army need the glow doing too... le sigh.

After comments, I will probably go back and re-do the plasma glow for all the infantry as well. Sadly having completed it all before the post and thus comments went live. When the Redemptor Dreadnoughts are posted you can see the revised style.

Peace out,

Rob