Today I'm going to give you a picture heavy and mostly narrative account of a game I played last Thursday as part of a small series of connected games. In the first game I had just pinched a win in the scouring played at 1300 points. This was the initial contact between Templar forces and the remnant Orks from a crashing hulk.
This games was 1600 points and showed an escalation of force as the Ork hurry to an abandoned hive searching for Ork tek from the crashing hulk. This has brought to the old aristocratic quarter of the hive in a long abandoned and ruined ornamental guardian.
But the Templars have been hot on their heels and their success in the previous skirmish allowed them to gain a tactical advantage! This translated to me placing 3 out of 5 objectives to Stuart (my opponents 2).
This was a custom mission with each objective granting benefits to either the holding unit or to their force. What each objective did was rolled for at the end of the game and will be listed after the report.
As I said, this will be incredibly picture heavy so you have been warned!
The Templars Face down the Orky Hordes in the Garden of Eden
The Orks froth and rave as they stare at their smashy target
The DeffKoptas scouted up and moved up to try and take down the vindicator!
The Grots and their independent character with the 2D6 strength gun hang out in the woods with an objective and a good arc of fire
The Ork forces move up on their right flank with a big squad of boys taking cover in the trees (some removed for ease of placing
Ork Turn 1 complete with only a few casualties taken by the Templars
The Landraider had also scouted as it had an Inquisitor with the Liber Heresius inside, this allowed the Terminator assault squad, Inquisitor and Emperor's Champion to get some fisticuffs on the go!
Th Templars in the wood advance with plasma guns to taken on the open topped trukk. In what was I think a pivotal moved, the vindicator scored a direct hit on the back 3 deffKoptas and they rolled a 5 and two 6's for their jinks :( These buggers would be a thorn in my side!
The other vindicator aimed for the tankbustas but scattere and popped the battle wagon instead!! A wayward shot from a Templar unit shook the tankbustas their mob rule result caused 3 deaths!
The plasma guns popped the trukk! The warlord looms...
The assaults begin and my opponent very kindly allowed me to fire the Culexus' psychic gun and it wrecked the tankbustas trukk!
The Templars assault the warlords squad...
They get pretty hammered but make a decent dent into the nobz!
I missed a few pictures taking points annoyingly in the Ork turn, but they wrecked the vindicator with a deffkopta assault and in my turn a reserve squad came on to give them hell!
The big assault finished with Orks being wiped and consolidating in a line to give myself a few choice
In the Orks turn 2 the tabkbustas had immobilised the Landraider but were decimated by its hurricane bolter sponson and the inquisitor heroically charged in to kill the nob... and was smushed by a power klaw :( The nob would later be killed by the Culexus' shooting attack though, hurrah!
A flame attack dealt a wound and combat saw a kopta brought down but at the cost of 3 marines, they held.. but for how long?
A further nob fell but the rest of the marines were wiped
The deff dreads had taken some vindicator fire and lost a hull point but another brave squad of idiots decided to act as a speed bump to the hordes advance!
In a second pivotal moment, 2 charges of 5 inches failed and the terminators and the above squad were left stranded...
The unassaulted unit consolidates there position in the woods
The dreads annihilated the marines and the squad behind pick up an objective and make merry their escape!
The handbags flail in this battle of idiots! 1 falls aside miraculously though!
The vindicator back up from the oncoming dreads
And takes a hull point off all 3 with a direct hit!
The Koptas flee combat after losing and the marines consolidate toward the objective and away from the warlords unit which has run across from the side of the table
The emperor's champions squad pursues the squad making off with the objective but the orks from the wood decide to finally enter the fight!
The koptas regroups and the warlords unit pincer the 2 brave Templars hoping to objective secure the objective!
The Boyz continue to leg it with the objective and the grots run away off the board with another. The mek? or other independent character leaves them and runs for another objective left on its lonesome
Some terminators fall to small arms fire in pursuit!
Assaulted they decimate the orks again but in a challenge the champion takes a wound and is down to 1, whiffing all his attacks.
The final deffkopta assaults the vindicator but it survives to fight another day
In the end the Orks held 4 objectives with the 2 marines falling to the warlords unit, the Mek capturing the lone objective on the right, the Termies failed to catch the running boyz and the grots snagged one off the board. The Culexus held one for me though! A comprehensive Ork victory which resulted in the following boons:
1) Tuff new mortar – Captured by Grots. Orktown buildings get AV+1.
2) Needz more nailz – Captured by Ork boyz. Orktown buildings get +1 HP
3) Da Teleporta – Captured by Big Mek. Orks 1 infantry unit may deep strike but scatters twice - was always gonna use this for Grots!
4) Lucky skull – Captured by Imperial Assassin. +1 Leadership
5) Speshul gunpowder - Captured by HQ and retinue. Re-rolls D3 to wound rolls from shooting.
So the one I got was pretty useless!!
They aren't OP as we want to have fun but in the final battle in Ork town I think it will give lots of flavour.
The next game will be a small point skirmish where the Templars attempt to defend a comms relay from the Orks as they call for aid from the nearest marines in the sector.. The Blood Angels!!
This was my first go at a report and I know its lacking in detail but do let me know what you think and if you primarily enjoyed reading it! That was my aim so it'd be nice to know how close I got to it :)
Till next time